GLVERTEX(3G)

NAME
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex

C SPECIFICATION
void glVertex2d( GLdouble x,
	GLdouble y )
void glVertex2f( GLfloat x,
	GLfloat y )
void glVertex2i( GLint x,
	GLint y )
void glVertex2s( GLshort x,
	GLshort y )
void glVertex3d( GLdouble x,
	GLdouble y,
	GLdouble z )
void glVertex3f( GLfloat x,
	GLfloat y,
	GLfloat z )
void glVertex3i( GLint x,
	GLint y,
	GLint z )
void glVertex3s( GLshort x,
	GLshort y,
	GLshort z )
void glVertex4d( GLdouble x,
	GLdouble y,
	GLdouble z,
	GLdouble w )
void glVertex4f( GLfloat x,
	GLfloat y,
	GLfloat z,
	GLfloat w )
void glVertex4i( GLint x,
	GLint y,
	GLint z,
	GLint w )
void glVertex4s( GLshort x,
	GLshort y,
	GLshort z,
	GLshort w )

PARAMETERS

x, y, z, w
    Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.

C SPECIFICATION
void glVertex2dv( const GLdouble *v )
void glVertex2fv( const GLfloat *v )
void glVertex2iv( const GLint *v )
void glVertex2sv( const GLshort *v )
void glVertex3dv( const GLdouble *v )
void glVertex3fv( const GLfloat *v )
void glVertex3iv( const GLint *v )
void glVertex3sv( const GLshort *v )
void glVertex4dv( const GLdouble *v )
void glVertex4fv( const GLfloat *v )
void glVertex4iv( const GLint *v )
void glVertex4sv( const GLshort *v )

PARAMETERS

v   Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.

DESCRIPTION
glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.

When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.

NOTES
Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.

SEE ALSO
glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glIndex, glMaterial,
glNormal, glRect, glTexCoord, glVertexPointer